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Do You Get to Defend Your Forts Again After Stage 10

Fortresses are one of the new mechanics added to Middle-earth: Shadow of War. They're, well, fortresses in each area of Mordor that y'all tin can (try to) take over and command. Doing then sends a message to Sauron and tin can earn you some rewards.

You lot're not going to meet your first fortress until you're many hours into the game (we were at over twenty hours in at that betoken, but nosotros play slowly), and you won't encounter your 2nd until many hours after that. Simply fortress get a major mechanic in the tardily stages of Middle-globe: Shadow of War, so they're important to empathize.

We're going to piece of work from the tiptop down for this guide, starting with what a fortress is, then how capture i. From there, we'll work backward through the means you can make that easier. Once you lot know how to claim a fortress, we'll talk through your options for keeping it yours.

What'south a fortress?

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You've seen the basics of fortresses before in the game. They're like to the outposts you lot encounter, but these are dressed up nicer. And they have an overlord running the show.

The other big difference is that fortresses accept some actress defenses to keep yous out. The walls might exist stronger, which volition go on your armies out for longer considering they tin can't climb like Talion tin can, or they might have poison-spewing siege beasts. These defenses are tied to the warchiefs that serve the overlord (more on this below).

Monolith Productions/Warner Bros. Interactive Entertainment

A combination of the overlord and warchiefs' levels and the additional defenses adds upwards to a fortress level — a number you lot don't actually accept to understand across "higher equals better defended."

On the attacking side are members of your army (assault leaders) and any upgrades you give them. You can purchase these upgrades — which are different from grooming orders — when you start the capture mission. You tin can add things like your own siege beasts of various flavors or extra archers. Your captains and their upgrades all contribute to your assault force level. Again, higher is better.

If the fortress level is higher than your assault level, it'll be a rough fight. If your attack level is higher than the fortress level, it won't be easy, but some of your captains might survive. "Survive what?" yous may ask? Well …

How to capture a fortress

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Taking a fortress is straightforward enough. With your captains by your side, you crash through the walls (or over them, in Talion'due south case), and then you capture victory points by standing in them while fighting off enemy orcs. Once you've captured all of the fortress's victory points, you make your way inside the throne room to face the fortress' overlord.

You don't, technically, have to do any preparation to tempest (and maybe capture) a fortress. Y'all can rush in solitary, through all the defenses the overlord throws at you. You might exist able to mow through the waves of orcs that come up at you lot while capturing the victory points. And, if yous can practice that, you can probably handle the overlord. But that's a very punishing way to approach a fortress.

Even assuming yous can survive capturing the victory points (at that place are a lot of orcs defending a fortress), the overlord fight is going be tough no matter how much preparing yous do. Overlords tend to accept a bulky level and they've ever got backup in the throne room. In that location's not really any mode to make that part of the fight easier, only there are ways to brand getting there easier.

Defeat warchiefs to weaken a fortress

Fortresses are hard to pause into, as you'd look. They've got defenses and defenders, and claiming 1 is no small-scale feat. But there's a mode to take out some of those defenses before you fifty-fifty get there.

Monolith Productions/Warner Bros. Interactive Entertainment

The warchiefs that serve a warlord — the orcs that are standing on the ramparts on the army screen — are tied to the defenses the aforementioned way your captains accept their upgrades. If you lot systematically take out those warchiefs, you remove those defenses. This lowers the fortress level dramatically and makes getting inside and capturing those victory points much, much easier.

Warchiefs become promoted for a reason: They're strong. Y'all can take them out during a warchief-specific mission that goes pretty much like whatsoever other helm fight. They're just a lot harder.

If just you lot could get some help.

Get assistance defeating warchiefs

A warchief usually appears with a few loyal captains in tow. They manifestly make getting to and, hopefully, killing the warchief extra difficult. Happily, in that location'due south a fashion to tilt the scales in your favor.

Monolith Productions/Warner Bros. Interactive Entertainment

As you defeat the captains in an area and recruit them to serve in the army of the Bright Lord, you tin command them to infiltrate a warchief'due south entourage. You lot tin even exercise this several times over, completely filling the warchief'southward ranks with your traitors. Then, when you take on the warchief, your orcs betray him and fight on your side.

Defending and defenders

Now that you have infiltrated the warchiefs, your captains have betrayed them, and yous've captured a fortress, you have to shore up the defenses. The get-go thing to practise is promote a captain out of your ranks to go the new overlord. A pair of captains will besides get promoted to warchiefs. That all happens right after you capture the fortress. Simply there's however a petty more work to be washed.

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In that location are two means that your enemies can attack your fortress — either behind-the-scenes in someone else's online conquest mission, or as defense missions (the first one is office of Bruz'southward storyline):

  • Online conquests are another player trying to overcome your orcs and your defenses, and you don't actually participate or fifty-fifty see it happen.
  • Defence force missions flip the script on everything we wrote to a higher place. To prevent the fortress from getting captured, Talion and his captains must defend victory points and defeat enemies. Information technology's made all the more complicated by wave afterward moving ridge of orcs with many enemy captains involved.

Because you recruited the orcs when you took over the fortress, they were at or around your level back then and haven't leveled upward since. Chances are they're underpowered for whatever incoming attacks. And then, what can you practice to shore up your defenses?

Siege upgrades

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Siege upgrades make your fortress harder to break into. Spend some mirian, and you can unlock actress defending warchief slots (depending on your level) and give each of your warchiefs upgrades — the same way enemy warchiefs add defenses when you're trying to capture a fortress. Extra warchief slots unlock as Talion levels upward, and so be prepared to keep spending money.

Using and improving your army

The warchiefs assigned to protect your castle don't level upwardly with Talion, so if you want to keep things fair (or just make your defending forces ameliorate), yous accept to put in some work.

Replace them

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If you're affluent with mirian, you tin can just purchase new followers in the Market place. Y'all can even spend real money to buy better followers. These new followers never exceed Talion's level, but they do seem to keep stride with it. Purchased followers are very likely better than those left backside to guard your fortress.

To bandy out warchiefs, replace them on the siege upgrades screen or reposition them on the army screen. You can replace any defeated captain with one out of your garrison on the army screen, also.

If you don't have whatever in your garrison, you lot'll take to recruit some. Simply if you don't have whatsoever free spots for captains — say, if you already control all of the captains in the surface area — you'll have to complimentary up some room. There are two ways to do this: reassignment orders (training orders that ship a captain back to the garrison) or, y'all know, murder (you monster).

Make them better with pit fight missions

Training orders give your captains a boost and brand them stronger, but grooming orders are pretty tough to come by. Instead, you tin can send your captains to pit fight missions in any area y'all control.

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Pit fights pit 2 captains against each other to see who comes out on meridian (not dead). When you send your captains there, non only exercise yous reap the rewards (mirian, gear, gems and skill points, usually), but your captain also levels up. You lot can merely keep doing this at the three levels of pit fight difficulty until your captains are the same level Talion is, assuming they survive. (If they lose, you get the rewards, merely they don't level upwardly.)

Simply exist warned, this is a time-consuming process that you can only sit back and spotter.

What most the warchiefs and the overlord?

The warchiefs and the overlord you left in charge don't level up either. Just you also can't send them to the pit fights.

Monolith Productions/Warner Bros. Interactive Entertainment

If you select them from the army screen and give them a command, you can and then choose to reposition them. This swaps out your current overlord or warchief for a different captain in your ranks (or but demotes them to the rank and file if yous motion them to an empty spot), freeing them upwardly for level-improving missions. You tin can just go on swapping your captains effectually in this way until everyone is upward to snuff.

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Source: https://www.polygon.com/middle-earth-shadow-of-war-guide/2017/10/10/16452818/fortresses-capture-victory-points-warchief-overlord-siege-upgrades

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